Spectrum Rising Game Demo

BrandingCopywritingCreative DirectionROC LabsVideo Games
Spectrum Rising is a retro-style PlayStation 1-inspired video game created to promote our creative agency through immersive storytelling and bold visual design. Set in a dystopian, Afro-futuristic world, the game features low-poly graphics, glitch effects, and pixelated textures that evoke the underground resistance energy at the heart of the narrative.
Riot of Colors
1998/2005

Riot of Colors: Spectrum Rising is a stylized, PlayStation 1-inspired video game created as a promotional piece for our creative agency. Designed to blend nostalgia, super cool designs, dope cover art by Metakomik, and cultural storytelling, the game captures our agency’s rebellious spirit and visual boldness through an immersive, low-poly world.

Visual + Narrative Style

The game leans heavily into a PS1-era aesthetic—think low-resolution textures, early 3D animation, pixelation, and stark color contrasts—infused with Afro-futuristic, dystopian design language. Glitch effects, scanlines, and jagged geometry enhance the underground, resistance-style vibe that defines the tone of the campaign.

Intro + Title Screen Experience (Storyboard Summary):

  • Glitchy Cityscape Pan
    A camera pans across a monotone, low-poly city, where flickering neon glitches hint at hidden resistance.
    A distorted neon sign briefly flickers between unreadable glyphs and “RIOT OF COLORS.”
  • Warehouse Entrance
    A shadowy, low-poly protagonist approaches a dim, graffiti-tagged warehouse.
    Doors open with a jarring flash of black—a subtle nod to PS1 loading screens.
  • Title Screen:
    Set against a flickering cityscape, the game’s title appears in a jagged, low-poly, color-shifting font.
    Menu options—Start / Options / Exit—hover in minimalist, PS1-inspired UI.
    Pixelated distortions and randomized neon glyphs pulse quietly in the background.
  • Face-Off
    The protagonist steps inside, and the boss glitches into existence.
    As white noise energy builds between the protagonist’s hands, the scene culminates in a burst of glitchy color and cuts to black.

Why?

This campaign transforms the Riot of Colors brand into an interactive, playable universe, inviting users to experience our design philosophy firsthand. It’s more than a game—it’s a creative rebellion in low-poly form, proving that our agency doesn’t just design for the future; we are the future.

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